In this tutorial I show you how to smooth players movement just a bit and a little about the network simulator and how it can affect gameplay.
About the Series:
In the first chapter I intend to show you how to use the basic networking components included with Unity5 to get a basic multiplayer game setup with players, stats, death, and respawn.
In the second chapter we will look at implementing better players (models and animations), and setup a match making service to track match results, and other stats such as players XP, kills, deats, etc and persist them to a web based service we will create together.
About the Series:
In the first chapter I intend to show you how to use the basic networking components included with Unity5 to get a basic multiplayer game setup with players, stats, death, and respawn.
In the second chapter we will look at implementing better players (models and animations), and setup a match making service to track match results, and other stats such as players XP, kills, deats, etc and persist them to a web based service we will create together.
- Category
- Smart
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