“If you can measure it, you can optimize it” is a common term in the computing world, and for Android’s rendering system, the same thing holds true. In order to optimize your pipeline to be more efficient for rendering, you need a tool to give you feedback on where the current perf problems lie.
And in this video, +Colt McAnlis walks you through an on-device tool that’s built for this exact reason. “Profile GPU Rendering” will help you understand the stages of the rendering pipeline, and also get a chance to see what portions of it might be taking too long, and what you can do about it for your application.
Watch more Android Performance Patterns here:
And in this video, +Colt McAnlis walks you through an on-device tool that’s built for this exact reason. “Profile GPU Rendering” will help you understand the stages of the rendering pipeline, and also get a chance to see what portions of it might be taking too long, and what you can do about it for your application.
Watch more Android Performance Patterns here:
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