AVA360 Advertising

Designing Screen Interfaces for VR (Google I/O '17)

Loading...
113 Views
Published
When we think of VR, our minds naturally gravitate towards three-dimensional environments and interactions. But, there are times when it’s necessary to present content in a two-dimensional way. With VR, we have the opportunity to reevaluate the nature of screens, and how we view and interact with screen-based content. This talk will cover techniques the Daydream team uses to create legible, usable screen interfaces in VR. We will introduce new workflows, new units, and highlight interaction opportunities and pitfalls.
See all the talks from Google I/O '17 here:
Watch more Android talks at I/O '17 here:
Watch more Chrome talks at I/O '17 here:
Watch more Firebase talks at I/O '17 here:
Subscribe to the Google Developers channel:
#io17 #GoogleIO #GoogleIO2017
Category
Tutorials
Sign in or sign up to post comments.
Be the first to comment