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Game On!: Game Physics with Liquid Fun

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Todd Kerpelman and Wolff Dobson share some of the exciting new details on the open-source release of LiquidFun, a new C++ 2D physics library that makes it easier for developers to add realistic physics to their games.

Based on Box2D, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.

For more information:


To get the library:
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