This talk details various techniques employed by the Filament rendering engine to deliver high performance on Android devices: CPU cache-friendly programming, multi-threaded job system to saturate cores, dynamic resolution, frame skipping, doing shader computations in half-floats, how to use small float formats for textures, writing SIMD and optimization-friendly C++ code, and more.
Presented by: Romain Guy, Mathias Agopian
Android Dev Summit '19 all sessions playlist → https://goo.gle/ADS19allsessions
Subscribe to the Android Developers channel! → https://goo.gle/AndroidDevs
Check out the photo album → http://goo.gle/ADS19Photos
#AndroidDevSummit
Presented by: Romain Guy, Mathias Agopian
Android Dev Summit '19 all sessions playlist → https://goo.gle/ADS19allsessions
Subscribe to the Android Developers channel! → https://goo.gle/AndroidDevs
Check out the photo album → http://goo.gle/ADS19Photos
#AndroidDevSummit
- Category
- Phone
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