Jedediah Smith, VFX supervisor for Method Studios, describes the painstaking process visual effects artists used to create the moon and lunar rover sequence in Ad Astra. From their innovative use of infrared cameras to their deep archival research to their extensive use of rotoscoping, the effects team employed an array of techniques to balance realism and accuracy.
CORRECTION issued 10/10/2019: the moon has 16.6%, or roughly one-sixth, of the
of the earth's gravity, not one-third, as stated in the video. (The VFX team did in fact simulate at correct moon gravity, which is 0.166 of Earth gravity.)
Read more about Ad Astra at WIRED.com: https://www.wired.com/story/ad-astra-psychology-space-travel/
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How Ad Astra’s Moon Visual Effects Were Made | WIRED
CORRECTION issued 10/10/2019: the moon has 16.6%, or roughly one-sixth, of the
of the earth's gravity, not one-third, as stated in the video. (The VFX team did in fact simulate at correct moon gravity, which is 0.166 of Earth gravity.)
Read more about Ad Astra at WIRED.com: https://www.wired.com/story/ad-astra-psychology-space-travel/
Still haven’t subscribed to WIRED on YouTube? ►► http://wrd.cm/15fP7B7
Get more incredible stories on science and tech with our daily newsletter: https://wrd.cm/DailyYT
Also, check out the free WIRED channel on Roku, Apple TV, Amazon Fire TV, and Android TV. Here you can find your favorite WIRED shows and new episodes of our latest hit series Tradecraft.
ABOUT WIRED
WIRED is where tomorrow is realized. Through thought-provoking stories and videos, WIRED explores the future of business, innovation, and culture.
How Ad Astra’s Moon Visual Effects Were Made | WIRED
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