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How IO Interactive Is Making James Bond Different From Hitman

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IO Interactive has mastered its stealth gameplay with the Hitman series. So how will IO differentiate the iconic spy James Bond from Agent 47? CEO of IOI Hakan Abrak explains.

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0:00 – IO Interactive Joins GameSpot at Summer Game Fest
0:21 – Announcing Bond: Years in the Making
0:57 – From Independence to Iconic IPs
1:41 – How IO Landed the James Bond License
2:56 – Balancing Bond and Hitman
3:43 – The Key Differences Between Bond and Hitman
5:01 – Humor in Bond vs. Hitman’s Dark Comedy
6:19 – Bond’s Gameplay Style vs. Hitman’s Sandbox
7:54 – Storytelling Structure: Hitman vs. Bond
8:35 – Bond’s Combat, Charm & Gadgets
9:30 – Why IO Created a New Bond Instead of Using a Movie Version
11:01 – Building a Bond Origin Story from Scratch
11:28 – Mads Mikkelsen’s Role in Hitman & Bond Synergy
12:34 – Hitman Goes Co-op: Challenges and Potential
13:54 – Teaching Friends How to Play Hitman
14:46 – Could Bond Have the Same Longevity as Hitman?
16:00 – Expanding the Bond Universe Long-Term
16:47 – Driving, Gadgets, and Future Gameplay Challenges
17:15 – Favorite Bond? The Final Question

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