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How to kickstart your LiveOps experience with Firebase - Android Game Dev Show

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It’s called game development, not game finishing. If you want to operate a successful game you can’t stop when you hit the publish button. Learn how you can use Firebase to easily make your game configurable even after shipping. Then run A/B tests across your live player population to learn how you can make the best version of your game for your players. Finally this is put to the test in the game Bingo Blast to try to improve our AdMob revenue.

Chapters:
0:00 Introduction
1:51 Project Overview
3:35 What is Remote Config?
4:01 Integrate Remote Config
6:09 What are User Properties?
7:54 Adding a User Property
9:38 Target Players based on User Property
10:38 Intro to A/B Testing
12:21 Bingo Blast’s AdMob Experiment
13:47 Optimizing Rewarded Ads
15:03 What Next?
16:31 So Long Friends!

Resources:
Flappy Bird Style" Example Game → https://goo.gle/3kX4INE
Getting started with Google Analytics and Firebase in Unity → https://goo.gle/3hiJjw9
Push-free updates using Firebase Remote Config → https://goo.gle/2FBxMKo
A/B Test like a Pro → https://goo.gle/2EavJwA
Firebase Remote Config → https://goo.gle/3l1y9y9
Firebase A/B Testing → https://goo.gle/32eqXWX
Google AdMob → https://goo.gle/34j0ES3
Firebase channel on YouTube → https://goo.gle/Firebase
Firebase Unity Playlist → https://goo.gle/2SctFYN
Follow @firebase on Twitter → https://goo.gle/34mQ9x1
Follow @pux0r3 on Twitter → https://goo.gle/2moBkWU

Check out https://goo.gle/3iCCiGF to learn about these tools and more, and stay up to date by signing up for the games quarterly newsletter → https://goo.gle/2FqhnbT

Android Game Dev Show → https://goo.gle/the-game-show
Subscribe to Android Developers → https://goo.gle/AndroidDevs

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