A detailed overview of the technology behind Google's solution for running unmodified Windows games on Stadia.
This is a deep technical walkthrough of some of the core concepts with the goal to allow curious programmers to better understand such technologies and potentially to build their own.
Speaker: Marcin Undak
Watch more:
Cloud Games and Infrastructure Track → https://goo.gle/gamedevsummit-cloudinf22
All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit-all22
Subscribe to Google Developers → https://goo.gle/developers
#GoogleForGames
product: Stadia - General; event: Google for Games 2022; fullname: Marcin Undak; re_ty: Publish;
This is a deep technical walkthrough of some of the core concepts with the goal to allow curious programmers to better understand such technologies and potentially to build their own.
Speaker: Marcin Undak
Watch more:
Cloud Games and Infrastructure Track → https://goo.gle/gamedevsummit-cloudinf22
All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit-all22
Subscribe to Google Developers → https://goo.gle/developers
#GoogleForGames
product: Stadia - General; event: Google for Games 2022; fullname: Marcin Undak; re_ty: Publish;
- Category
- Project
- Tags
- Technical Walkthrough, Unmodified Windows Games on Stadia, Game Dev
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