Lunar Landing: NVIDIA RTX Real-Time Ray Tracing Demo

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It’s been almost fifty years since the Apollo 11 moon landing, and the controversy of its staging followed it for many decades after. Four years ago, using our Maxwell GPU technology, NVIDIA addressed the controversy by showing how it would have been impossible to stage.
For Turing, we’ve recreated one of history’s most iconic shots – showcased during Jensen Huang’s keynote at GTC Europe on October 10, 2018. This presentation utilizes NVIDIA RTX real-time ray tracing technology and Unreal Engine to showcase the reflection of light on different surfaces, illustrating how the classic photo was taken.
Jensen’s GTC Europe presentation: (Demo about 22 minutes in)
Original Lunar Landing demonstration with Maxwell:
Computing Components

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