Peer-to-Peer is all fun and games until you need to scale. In this talk, we"ll cover p2p architectures and then dive into how SpeakIt.io is scaling WebRTC conferences to over 50+ attendees through a real-time audio mixing platform.
- Category
- Tutorials
Sign in or sign up to post comments.
Be the first to comment
Up Next
-
WebRTC in the real world
by lily 440 Views -
PlayStation Portal Audio Options: I Tried Them All! #gaming #headphones
by ava 43 Views -
Dev Spotlight: Sam and Justin on WebRTC/AppRTC
by lily 160 Views -
Google Glass and WebRTC
by lily 529 Views -
WebRTC cookbook
by lily 425 Views -
Architectures for a kickass WebRTC application
by lily 413 Views -
Mortal Kombat 11 Dev Breaks Down Gaming's Wildest Time Travel Story | Audio Logs
by ava 173 Views -
WebRTC Update
by lily 392 Views -
WebRTC tutorial
by lily 372 Views -
A brief history of WebRTC
by lily 418 Views -
Audio Technica ATH-AG1 Gaming Headset
by lily 504 Views -
Google Developer Home Tools: WebRTC
by ava 106 Views -
[AUDIO DESCRIPTION] Special Olympics Gaming for Inclusion Showcase
by ava 30 Views -
SLI Performance Scaling - Gaming at 4K Resolution
by lily 241 Views -
WebRTC - Wow And How (GDL-IL)
by lily 739 Views -
Universal Audio Apollo Twin Thunderbolt Audio Interface Impressions! (Hands on)
by lily 811 Views -
4K Gaming On A 15" Laptop With Creative Audio- Worth It?
by lily 241 Views -
WebRTC and Firefox OS for mobile
by lily 418 Views -
Building a WebRTC app - LIVE!
by lily 431 Views -
Integrating WebRTC with your app
by lily 366 Views -
Audio Technica ATH-AG1 & ATH-ADG1 Gaming Headsets - CES 2014
by lily 599 Views -
Audio Technica Gaming Headphone Giveaway
by Fayt 206 Views
Add to playlist
Sorry, only registred users can create playlists.