Why do some games sell and some don't? What do players (and publishers) respond to? Come learn how to stand out when pitching from people who have done both successfully and still have the nervous tics to prove it: Reid Schneider and Alex Hutchinson of Typhoon Studios, the newest members of the Stadia family and developer of the newly-released Journey to the Savage Planet.
Resource(s):
Learn more about Stadia → https://goo.gle/2J1NrBm
Apply now to become a Stadia developer → https://goo.gle/3dfFvu8
Discover which of our game development solutions best suit your needs → https://goo.gle/2QvS6zA
Speaker(s): Reid Schneider, Alex Hutchinson
Watch more Google for Games Developer Summit:
Mobile Sessions → https://goo.gle/2Ixkxsn
Cloud Sessions → https://goo.gle/2TQr1rD
Stadia Sessions → https://goo.gle/331sK1B
Subscribe to Google Developers → https://goo.gle/developers
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: https://goo.gle/3b8v1L9
Resource(s):
Learn more about Stadia → https://goo.gle/2J1NrBm
Apply now to become a Stadia developer → https://goo.gle/3dfFvu8
Discover which of our game development solutions best suit your needs → https://goo.gle/2QvS6zA
Speaker(s): Reid Schneider, Alex Hutchinson
Watch more Google for Games Developer Summit:
Mobile Sessions → https://goo.gle/2Ixkxsn
Cloud Sessions → https://goo.gle/2TQr1rD
Stadia Sessions → https://goo.gle/331sK1B
Subscribe to Google Developers → https://goo.gle/developers
We'd love to hear your feedback. Please take this short survey to help us improve on future sessions: https://goo.gle/3b8v1L9
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