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Supercomputing (GPGPU) Research At UCL Bartlett // Part 4: Agent Based Structures

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Implementation of an agent based flocking algorithm and a neighbour search algorithm for creating adaptive structural networks. 100.000 agents simulated in real time with CUDA on an Nvidia Quadro K6000 and frames rendered externally with Arnold.
Category
Computing
Tags
supercomputing, gpu, parallel, computing, c, c++, cuda, flocking, simulation, ucl, bartlett
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