For years, many assumed Skull and Bones was a ghost ship; the Ubisoft pirate game that would never make it to harbour. Having suffered six public delays, it is one of the most frequently postponed games of all time.
Now, almost seven years since it was first revealed, Skull and Bones is ready to set sail. But this final version is very different to the game we first saw in 2017. The naval battler has changed forms multiple times, with its final design emerging from a major reboot that prolonged development and left several prototypes shipwrecked. This is the inside story of Skull and Bones’ many delays, and the challenges that caused them.
00:00 - Intro
01:22 - Part One: Shipwrecked
07:11 - Part Two: Weathering the Storm
12:27 - Part Three: Changing Winds
17:49 - Part Four: Lost at Sea
26:33 - Part Five: New Horizons
#SkullAndBones #Gaming #IGN
Now, almost seven years since it was first revealed, Skull and Bones is ready to set sail. But this final version is very different to the game we first saw in 2017. The naval battler has changed forms multiple times, with its final design emerging from a major reboot that prolonged development and left several prototypes shipwrecked. This is the inside story of Skull and Bones’ many delays, and the challenges that caused them.
00:00 - Intro
01:22 - Part One: Shipwrecked
07:11 - Part Two: Weathering the Storm
12:27 - Part Three: Changing Winds
17:49 - Part Four: Lost at Sea
26:33 - Part Five: New Horizons
#SkullAndBones #Gaming #IGN
- Category
- Gaming
- Tags
- Skull and Bones, IGN, IGN Inside Stories
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