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With improvements in the ART runtime, developers should feel better about favoring good development patterns over memory-optimized-but-ugly-and-fragile techniques. But all of this is based on assumptions about the improvements of ART over Dalvik — what are the details?
This talk will examine some of the specific improvements that ART has made — over Dalvik and over time — and will demonstrate what these improvements mean for raw performance of garbage allocation and collection work.
Presented by: Chet Hasse & Romain Guy
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