Write For Us

VR Distortion Correction Using Vertex Displacement for Cardboard Apps - Google I/O 2016

Sponsored Post Vitamin D2 Canada Persia
175 Views
Published
Lenses make VR possible. They allow us to look at a screen a few inches from our eyes, but feel like we're looking out across a vast virtual landscape. Unfortunately, they also warp our view of the virtual world, distortions that require expensive, per-pixel computations to correct. This talk describes a technique for performing these computations per vertex, removing the need for traditional full-screen render textures and massively improving mobile performance, which is particularly well suited to Cardboard VR apps.
See all the talks from Google I/O 2016 here:
Watch more Android talks at I/O 2016 here:
Watch more Chrome talks at I/O 2016 here:
Watch more Firebase talks at I/O 2016 here:
Subscribe to the Google Developers Channel:
#io16 #GoogleIO #GoogleIO2016
Category
Tutorials
Sign in or sign up to post comments.
Be the first to comment