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Warhammer 40K: Darktide Console Version Delayed | GameSpot News

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Warhammer 40K: Darktide on Xbox is delayed, GoldenEye is coming to Switch Online and Game Pass Friday, and something is up with The Day Before.
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The Xbox Series X|S version of Warhammer 40,000: Darktide has been delayed, as has the upcoming seasonal content rollout for the game. On Twitter, developer Fatshark released a statement announcing the delay, citing feedback from the community as the reason for the delay.

Fatshark will implement a complete crafting system, a more rewarding progression loop, as well as fine tuning the game’s stability and performance before bringing the title to console and releasing new content.

Addressing all this before introducing the game to more players is probably for the best as Darktide, despite its flaws, has been generally well received. In GameSpot's Warhammer 40,000: Darktide PC review, Mark Delaney wrote, "Darktide is both a promising Left 4 Dead-like and a flawed live service, but its issues are fixable, and the growth of Vermintide suggests that Darktide will also enjoy a long shelf life as one of the better games of its kind."

If you’re on Xbox, and need something to (dark)tide you over until Darktide’s release, how about revisiting a blast for the past, as surprise! GoldenEye is coming to Game Pass before the end of the month. The uprezed version of the game will drop on the service Friday January 27.

GoldenEye 007 originally came out on Nintendo 64 in 1997 and was based on the 1995 movie starring Pierce Brosnan. THe important caveat to remember, however, is this updated version of the game will feature online multiplayer on Nintendo Switch, but not Xbox. Instead, the James Bond title will have achievements, split-screen multiplayer, and a 4K resolution on Microsoft’s console.

Nintendo Switch Online + Expansion Pack costs $50 per year and is the only way to play GoldenEye 007 on that system. The game will be available through Xbox Game Pass but also become a part of Rare Replay on Xbox. That means you won't need to subscribe to a service necessarily to play in Microsoft's ecosystem.

We’ll see how the 25 year old game holds up today when it drops at the end of the week, but in 1997, Jeff Gerstman said in GameSpot’s review, "GoldenEye not only lives up to the 'quality, not quantity' mantra that Nintendo continues to tout, it surpasses it.”

Yes ladies and gents, Jeff really is that old.
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