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Blender Game Engine Tutorial: Networking/Sockets

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As requested by pantao: A tutorial on some "basic" multiplayer networking in the blender game engine.

NOTE:

On the client, the Avatar object should have no logic bricks; I forgot to remove them along with the avatar.py script. So, be sure to do that (the whole example will still work, even if you don't - as it did for me - but it's not a good idea to let errors linger like that).
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