Write For Us

Bridging traditional "onprem" game development with cloud workflows

Loading...
11.11 Single Day
4 Views
Published
The gaming industry is embracing the cloud. Like many industries it started with on-premise servers, then started to adopt Cloud providers to run their work loads. While some game teams are already quite invested in running on the cloud, other are still discovering the good, the bad and the ugly of adopting Cloud. We'll go over some of the key differences between running your game studio using on-premise hardware and creating a cloud native studio.

Watch more MIGS sessions → https://goo.gle/2UpbOi1
Subscribe to Google Developers → https://goo.gle/developers
Category
Project
Tags
game development, video game development, cloud video game development
Sign in or sign up to post comments.
Be the first to comment