The gaming industry is embracing the cloud. Like many industries it started with on-premise servers, then started to adopt Cloud providers to run their work loads. While some game teams are already quite invested in running on the cloud, other are still discovering the good, the bad and the ugly of adopting Cloud. We'll go over some of the key differences between running your game studio using on-premise hardware and creating a cloud native studio.
Watch more MIGS sessions → https://goo.gle/2UpbOi1
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Watch more MIGS sessions → https://goo.gle/2UpbOi1
Subscribe to Google Developers → https://goo.gle/developers
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- game development, video game development, cloud video game development
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