Facial capture in video games hasn’t always been easy. Before developers had the option to capture an actor's performance with an iPhone and a decent PC, It required a ton of space and specialized gear. You know the gear I’m talking about, the suits with the sensors and those headsets with cameras that track the dots on actors' faces? The point is, it’s quite expensive.
That’s all about to change, let's take a look at how the intersection of technology and art has changed the way productions look at facial capture and how facial capture technology has helped make games look more cinematic.
That’s all about to change, let's take a look at how the intersection of technology and art has changed the way productions look at facial capture and how facial capture technology has helped make games look more cinematic.
- Category
- Gaming
- Tags
- unreal engine, metahuman, metahuman creator
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