In this episode of Play Bytes, Todd Kerpelman takes a look at what we've learned by observing a few thousand games that make use of Play Games services, and comes up with some recommendations on how to make your own game approximately 38% more fun! He also shows off his magic shirt of invisibility, which is less useful than it sounds.
- Category
- Phone
Sign in or sign up to post comments.
Be the first to comment
Up Next
-
Passkeys and identity best practices
by ava 98 Views -
Best Practices for Success on Google Play
by lily 261 Views -
MLOps x Generative AI best practices
by ava 120 Views -
Ethical practices in AI
by ava 83 Views -
Play this: CNET's and GameSpot's favorite games to play this week
by lily 268 Views -
PlayBytes: App Visibility and Search
by lily 712 Views -
Safe Travel Practices!
by ava 122 Views -
Best practices for using web in your Android apps
by ava 43 Views -
Google Play Games | Mobile games ???? Desktop gameplay
by ava 112 Views -
PlayBytes: Updating your App's price
by lily 396 Views -
Play this: CNET's and GameSpot's top games to play this week
by lily 252 Views -
Google Play Games: Sign In Best Practices
by lily 314 Views -
Password Security Best Practices
by lily 255 Views -
Android memory tools and best practices (Google Games Dev Summit)
by ava 216 Views -
Android Developer Story: Bombay Play 10x their revenue after Google Play’s Indie Games Accelerator
by ava 131 Views -
Valve Pulls 200+ Games for Deceptive Practices - IGN Daily Fix
by lily 229 Views -
PlayBytes: Create a Registration Invoice
by lily 451 Views -
7 Must-Play Xbox Games Pass Games
by lily 304 Views -
Finding success with Google Play and Play Games Services
by lily 697 Views -
Google Play Games l Mobile Games are Going Big
by ava 115 Views -
Best Practices Using JNI (Android Dev Summit '18)
by lily 235 Views -
App Growth Best Practices and Decision-Making with the Google Play Console (Google I/O'19)
by Edy 205 Views
Add to playlist
Sorry, only registred users can create playlists.