XREF questions the objects and spatial relationships that link users to virtual environments.
Two kinetic objects: a cube that pushes and pulls in three axes, and a diamond-like object that twists and folds, were exhibited as interfaces to control a projected graphic. The logic of their movements were decoded into values through circuited flex sensors, then made to control their virtual counterparts through parametric modeling and computing. In a critique on the planar mouse, the intuitive nature of the exploration of space is made more connected to a virtual space. In one week, our team rapidly built a complex series of physical and digital systems that could sense and respond to human interaction.
Constructed with Ardurino + Firefly + Grasshopper in Rhino3D.
Two kinetic objects: a cube that pushes and pulls in three axes, and a diamond-like object that twists and folds, were exhibited as interfaces to control a projected graphic. The logic of their movements were decoded into values through circuited flex sensors, then made to control their virtual counterparts through parametric modeling and computing. In a critique on the planar mouse, the intuitive nature of the exploration of space is made more connected to a virtual space. In one week, our team rapidly built a complex series of physical and digital systems that could sense and respond to human interaction.
Constructed with Ardurino + Firefly + Grasshopper in Rhino3D.
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