The Android Game Development Extension for Visual Studio (AGDE) continues to provide support for developing games for Android in ways that integrate well with your existing development environment.
In our newest release, we're adding Profile-Guided Optimization (PGO) support. Join us to learn what PGO is, how it works, how to use it, and how with some work on your side you can bake it into your build process. As a consequence of this, we'll show you how to reduce the load on your testers by multiplexing their work across devices in your test lab, increase the number of devices you're testing on, be ready to test your games on Firebase, and improve the runtime performance of your games by 5% - or in some cases even more.
Subscribe to Android Developers → https://goo.gle/AndroidDevs
#GDC2023 #GoogleforGames
In our newest release, we're adding Profile-Guided Optimization (PGO) support. Join us to learn what PGO is, how it works, how to use it, and how with some work on your side you can bake it into your build process. As a consequence of this, we'll show you how to reduce the load on your testers by multiplexing their work across devices in your test lab, increase the number of devices you're testing on, be ready to test your games on Firebase, and improve the runtime performance of your games by 5% - or in some cases even more.
Subscribe to Android Developers → https://goo.gle/AndroidDevs
#GDC2023 #GoogleforGames
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