How this system works: http://y2u.be/6n4SDOmizOo
An entire multi-player system explained in under 15 minutes!
Authoritative networking in unity requires the communication between a client or multiple clients and a server. The clients need to request actions and controls from the server by sending RPC functions through a networkview viewID. This is unique to the objects the scripts are attached to as well as being sent by a unique network player. The server carries out tasks then sends the result back to clients in the game. making the server authoritative.
-- Both c# and JS scripts available here: http://createathingunity.blogspot.co.uk/
Basic Networking explained here:http://y2u.be/iEhdzgthfVU
-- Don't forget to like, favourite and share! --
-- For any question or requests, feel free to comment!
-- http://unity3d.com/unity/download/ -- Download Unity3D here free
-- Music by Vexento: http://www.youtube.com/watch?v=gnDzncPX0ks
An entire multi-player system explained in under 15 minutes!
Authoritative networking in unity requires the communication between a client or multiple clients and a server. The clients need to request actions and controls from the server by sending RPC functions through a networkview viewID. This is unique to the objects the scripts are attached to as well as being sent by a unique network player. The server carries out tasks then sends the result back to clients in the game. making the server authoritative.
-- Both c# and JS scripts available here: http://createathingunity.blogspot.co.uk/
Basic Networking explained here:http://y2u.be/iEhdzgthfVU
-- Don't forget to like, favourite and share! --
-- For any question or requests, feel free to comment!
-- http://unity3d.com/unity/download/ -- Download Unity3D here free
-- Music by Vexento: http://www.youtube.com/watch?v=gnDzncPX0ks
- Category
- Smart
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